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Goal oriented, process driven, and thrives in collaborative environments. My interests stem from a love of creative direction, problem-solving, and UX design. This has been reinforced by my diverse experience gained from working at small indie start-ups to AAA studios, on international products spanning many of the major platforms and markets.

Below you will find a list of digital game products I have worked on.

Sky

Sky

Community Development & Assistant Producer

Mr. Cheeks

Mr. Cheeks

Designer & Project Manager

League of Legends

League of Legends

Content & System Designer

Kernips

Kernips

Designer & Project Manager

Romero's Aftermath

Romero's Aftermath

Production & Designer

Asteroids Outpost

Asteroids Outpost

Production & Designer

Infestation: Survivor Stories

Infestation: Survivor Stories

Production & Designer

XCOM: Enemy Unknown

XCOM: Enemy Unknown

Compliance & Compatibility Tester

Bioshock Infinite

Bioshock Infinite

Compliance & Compatibility Tester

Borderlands 2

Borderlands 2

Compliance & Compatibility Tester

Spec Ops: The Line

Spec Ops: The Line

Compliance & Compatibility Tester

The Bureau: XCOM Declassified

The Bureau: XCOM Declassified

Compliance & Compatibility Tester

Duke Nukem: Forever

Duke Nukem: Forever

Compliance & Compatibility Tester

The Darkness II

The Darkness II

Compliance & Compatibility Tester

Rise Of The Badlands

Rise Of The Badlands

Production & Designer

myRMX

myRMX

UX & Design Consultant

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