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  • Cooperatively defined, documented and drove new system and features with the Lead Designer.

  • Built levels and placed terrain objects in the proprietary Eclipse and Nightshade engines.


  • Used agile methods to prioritize and delegate tasks between art, code, and design departments.

  • Collaborated with the Art Director and Lead Designer on asset development and delivery.

  • Coordinated off site QA service, providing them a system of best practice and workflow.

  • Co-managed product forums and interacted with Twitch communities.

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