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Content & System Design
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Designed the functionality, layout, and color schemes for all in-game tool-tips.
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Designed original Champion abilities and mastery icons and worked with the art team to get them rendered.
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Collaborated with the lead design team to define the Summoner System.
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Supported the engineering team on the matchmaking systems and experience.
Production Assistant
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Assisted in "resource gathering" for each new feature, and converted data-points into actionable user stories for use by the individual departments.
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Used Jira to document generated user stories, bugs and epics.
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